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![]() Interactive Age is a peer-journal printed twice-yearly for an audience of executives, creatives, and decision-makers in the video game industry. The magazine features essays, research, roundtables, case studies, and aregular columns from the presidents of both the Entertainment Software Association and the Academy of Interactive Arts and Sciences. Mixing substance with style, Intreractive Age offers a platform to elevate game industry discourse, and provides deep insights to anyone who wants to know how to succeed in interactive entertainment. View the Table of Contents for Volume 1. |
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